Major changes are coming...


Tacti-Cat was started when I was extremely new to game development (although I arguably still am) and I have grown, acquired new skills, and better practices since then. I'm starting to find it hard to work with the extremely janky project that Tacti-Cat is currently and with Unity being a sinking ship, turning into a sinking ship on fire, I have made the decision to remake Tacti-Cat with Godot. The gameplay, ideas, and assets should stay largely the same. I understand that this is a huge undertaking, but I feel that this is probably the best direction to go with the game. I don't have an ETA for anything at the moment, and I know this is postponing updates that I've already taken way too long on, so I'd like to at least leave something kinda small: the final Unity playtest beta build of Tacti-Cat. Thank you to whoever is still putting up with my garbage, I will try to provide more frequent updates from now on.


-NULL3D

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